Doctor Who: 60th Anniversary Specials
Visual Development
With a show brimming in imagination and flair, our Visual Development team were on hand to help Phil Sims with an expanse of concept work. This took the form of rough sketches, 2D storyboards, 3D modelling and stunning final concept art, all of which combined to help production visualise key components of Russell T Davies’ epic scripts.
The Star Beast re-introduced the public to the Meep and Wrarth soldiers. With early Vis-Dev work bridging the gap between art department and VFX, the team developed these classic iterations for the screen, contributing design work which was later developed in VFX by Untold Studios.
Wild Blue Yonder evoked both the surreal and the practical, with ‘Not Things’ doppelgangers inhabiting a Ghostship – along which stretches an ‘infinite corridor’. Take a look at the reel and view the expanse of design work which went into this incredible episode, from the ship design to the 3D modelling of the Not Things.