Visual Development
Under the vision of Production Designer Phil Sims, we worked across multiple worlds, timelines and dimensions to bring a bold new ear of Doctor Who to life. Our team developed a rich visual language for the series; crafting intricate environments, props and creatures with a balance of nostalgia and a fresh, modern edge.
Season 1’s Boom saw us building a richly detailed war-torn environment, while Empire of Death pushed character design and previs to new heights with the terrifying return of Sutekh.
In Season 2, our work expanded further, designing the intricate Time Chamber environment and Time Hotel/London exterior extension, seamlessly blending practical and digital elements to enhance the show’s cinematic scope. Each project challenged us to balance legacy with innovation, ensuring every design felt both fresh and deeply rooted in the Doctor Who universe.