His Dark Materials
Visual Development
Under the supervision of the Series Production Designer Joel Collins, and spanning three epic seasons, we developed a multiverse of characters, environments, props and vehicles. Every single element, a grounded piece of fantasy
Season one, saw us diving into the intricacies of the Alethiometer, the look of the Panserbjørn; Iorek Byrnison and building out the port town of Trollesund which became a huge feat of VFX DESIGN.
The jewel of the series for us was shaping the mercantile city of Citagazze in season two.
Season three saw Mulefa creatures and their giant trees, the vast nothingness of The Land of The Dead, and Asriel’s Republic of Heaven against the ominous Clouded Mountain